All Dev Logs

Player Raycasting: The Eyes of Interaction

How we're implementing robust raycasting for player interaction — from object detection to UI crosshair synchronization. The foundation of every interaction in Our Open World.

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Movement That Feels Right

Designing a CharacterController-based movement system with smooth acceleration, responsive turning, and ground detection that just works. Plus: why we chose CharacterController over Rigidbody.

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